Open to Unreal Engine roles and consultancy

Hi, I'm Jorge —
Unreal Engine
Tool Developer.

I craft problem-solving tools and native plugins in Unreal Engine — from Atlux λ, the visualisation plugin used by hundreds of studios worldwide, to pipeline automations for film, gaming, architectural visualisation and product design.

Blueprints C++ Pipeline Automation Plugin Development 3D Engineering UX/UI Design
1,500+
Atlux λ users worldwide
10+
Years in 3D, design & development
Growth potential
Europe
Remote-ready and open to relocation
★ Flagship Project

Atlux λ

A professional visualisation plugin for Unreal Engine - solo developed entirely from scratch. Includes a Virtual Photo Studio, dedicated Editor Mode, streamlined render interface, lighting & camera presets, 1-click render workflow, automated turntable, batch rendering, and Colmap data export for Gaussian Splatting. Used by designers and studios across automotive, film, fashion, architecture and gaming.

❤︎ What I love the most about this project:
Creating a product from zero, building a brand, making it grow over time, helping the community and seeing incredibly talented people using it.
Unreal Engine Blueprints C++ Gaussian Splatting Networking & Async UX / UI
λ
Film
🎬
James Cameron · Film · Wētā Workshop
Avatar: The Way of Water
3D Industrial Designer & Build Lead. Precision-engineered props and set pieces for James Cameron's blockbuster sequel.
❤︎ Working throughout the whole prop making process, including 3D modelling, 3D printing, prototyping, and assembly.
💍
Prime Series · Wētā Workshop
The Lord of the Rings: The Rings of Power
3D Modeller & Prop Maker at Wētā Workshop. Contributed to hero props and background assets for the Middle-earth epic.
❤︎ Getting to work on a Lord of the Rings project was an absolute dream of mine. I bought drinks for the whole team on the first day.
🎥
Netflix · Film · Wētā Workshop
Spiderhead
Lead 3D Modeller at Wētā Workshop. Designed and built key on-screen physical and digital assets for the Netflix production.
❤︎ Getting to lead the development of a hero prop, and working with Marco Wuest.
Museum and Exhibition
🏗️
Dubai 2020 World Expo · Wētā Workshop
Dubai 2020 World Expo — Mobility Pavilion
BIM Manager & Industrial Design Engineer. Managed complex geometry and engineering workflows for the full-scale pavilion.
❤︎ Designing the structure for the biggest hyper-realistic sculptures and seeing them being built was amazing.
⚙️
Dubai 2020 World Expo
Dubai 2020 World Expo — Finnish Pavillion
Industrial & Mechanical Designer. Design and technical documentation for their Circular Economy kinetic sculpture.
❤︎ The challenge of coming up with solutions for a problem I had not seen before.
🌐
Adobe · Virtual Experience · Three JS
Adobe MAX Virtual Gallery
Solo developer, and 3D designer. Built an web-based interactive virtual gallery experience for Adobe's annual creative conference.
❤︎ Developing the navigation system from scratch in ThreeJS and working with Pablo Munoz Gomez.
Design, Visualisation and Development
🔧
Dev Tool · Open
UV Checker Map Maker
Browser-based tool for 3D artists to generate custom UV checker textures - built independently and freely available.
❤︎ Seeing how the amazing 3D community finds this tool useful for their work.
🏠
Myles Montgomery · 3D Revolution
Architectural Visualisation
3D modelling from 2D plans, interior styling, lighting and rendering for interiors and exteriors.
❤︎ Learning interior styling and lighting techniques.
🪑
Atlas and Nuba Chairs
Furniture Design
Leading industrial designer and 3D product visualisation artist for the renowned Spanish furniture manufacturer Cancio.
❤︎ Creating the full 3D video while living in New Zealand for the first time.

"I'm most at home deep inside Unreal Engine — the combination of 3D, programming, engineering and design is what makes me passionate about it. I am a one-man army who loves problem solving."

Unreal Engine
Plugin and Tool Development
Blueprints
C++ / Editor Extensions
Cinematics
Lighting & Rendering
3D & Design
Hard Surface Modelling
Industrial Design / CAD
Architectural and Product Visualisation
UX / UI Design
BIM / Manufacturing
Development & More
Gaussian Splatting
Web / App Development
PHP / SQL / JavaScript / Three JS
Technical Documentation
Community Building
2022 - Now
Atlux λ + Independent Consultant
Creator & Unreal Engine Developer
Built, shipped and maintaining Atlux λ — a professional Unreal Engine visualisation plugin — from zero to 1,500+ users. Solo developer across plugin architecture, UX, documentation, community and go-to-market. Used daily by enterprise teams at BOSE, Nike, Lego and more.

Also, independent tool development and consultancy for external companies.
Unreal Engine C++ Blueprints Plugin Dev
2022 - 2024
Futureverse
Senior 3D Engineer and Unreal Engine Developer
Advanced rendering pipeline automation, development of 3D pipelines for creating unique assets, and prototyping innovative AI-driven game mechanics.
Automation Tools Prototyping
2019 - 2021
Wētā Workshop
3D Modeller & Industrial Design Engineer
Build Lead and 3D Modeller on Avatar: The Way of Water, The Lord of the Rings: The Rings of Power, Spiderhead, and Industrial Design Engineer and BIM Manager on Dubai 2020 World Expo and Wētā Workshop Unleashed.
3D Modelling Industrial Design BIM Film
2018 - 2019
Myles Montgomery
3D Architectural Visualisation Artist
3D modelling from 2D plans, interior styling, lighting, rendering and post-production for interiors and exteriors.
Architectural Visualisation 3D
2014 - 2016
Cancio
Industrial Designer and 3D Specialist
Leading 3D design and product visualisation for the renowned Spanish furniture manufacturer.
Furniture Product Design Industrial Design
🇪🇸
Spain
Born & raised in Valladolid
9 years · 20,000 km
🇳🇿
New Zealand
Wellington · The other side of the world
01
Castillian roots
Grew up in Castilla y León, a region known for its food culture and heritage sites — full of Romanesque architecture and medieval castles.
02
Nine years in New Zealand
Moved to Aotearoa in 2016 — home to Middle Earth and one of the world's most extraordinary creative communities. Almost a decade of learning English, absorbing a different culture and growing personally and professionally in one of the most remote countries on Earth.
03
Return to Europe
Living on the opposite side of the planet changes how you see problems. You learn to be resourceful, self-sufficient, and to look at the bigger picture — qualities that translate directly into professional work.
2
Countries called home
9
Years in New Zealand
2
Languages spoken
Ready to find my next home
04
Hobbies
Listening to music (indie, folk, hip-hop, rock...), playing League of Legends and Zelda, and going for long walks.
05
Favourite quote
"There is some good in this world and it's worth fighting for"
— J.R.R. Tolkien
06
Other passions
I love Justice, Art and Science, and I enjoy learning about physics, psychology and law.
👋 Let's build something great

Open to Unreal Engine
opportunities

I'm looking for roles where I can go deep on Unreal Engine development — whether that's tools, automation, real-time experiences, visualisation pipelines or interactive media. Remote or relocation welcome.
Also open to consultancy.

jorge.valle@atlux.one